In fact, management had a pretty good point to make about this. This code was allowed to run for a few weeks and then, with the gathered data, Cotten and his fellow devs could set about eradicating the dupes.Įxcept… management didn't want them to clean house.
The important point is that Cotten implemented a global hash registry on Ultima Online's rarest items, which he compares to 'invisible dye' that would stain the duped items in a way only the developers could see.